using UnityEngine;

[CreateAssetMenu(menuName ="Game/EnemyData",fileName ="Enemy - ")]
public class EnemyDataSO : ScriptableObject
{
    public float maxHealth; //生命值
    public float baseDamage; //伤害基础
    public float AttackRange; //攻击范围
    public float AttackSpeed; //攻击速度
    public float moveSpeed; //移动速度
    public float critChance; //暴击率
    public float critPower; //暴击伤害
    public float dropedHp; //掉落的经验
}
